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The Antares Initiative Month 2 – October Wargames Association!


Painting and building for the  Antares Initiative with the October Wargames Association!

By Mark Croft

I’ll start with the easiest elements, the Ghar outcasts and tectorists, these came as white metal casts with a good level of detail and with minimal clean up needed, the poses are great and add some nice character to the army. I cleaned them up and glued them directly to the supplied plastic bases. There is some debate about removing the metal foot they are attached to but I have so far always left these on and built up the basing material around them to hide the ledge.

Painting wise I liked the pallid, ill looking flesh on the box art and decided to go with the “traditional” scheme. After priming the outcasts (Halfords grey plastic primer) I started batch painting the flesh, with a base coat (GW Rakath Flesh), first layer (GW Flayed one flesh), wash(GW Rieksland Flesh) and highlight (GW Pallid Witch Flesh). Once the flesh was done I added the broad detail such as the cloth elements (Black) and metal (GW Lead Belcher)which then had a wash (GW Nuln Oil) applied where appropriate. I added a link to the main Ghar battle suits by using the same colour as the armour (a medium grey) on the gun plating and the leader and tectorist equipment. I then added final details such eyes, claws and the suit connection sockets.


I liked the contrast in colours to the main Ghar suits that the outcasts provided but by using the same colours, the grey armour, gun metal and blue connection sockets as well as having the same bases there was a strong link between the various army elements.

The battle suits I was able to test build with the Drone integration scenario set, although they were fairly straight forward to build as well. I found them best to build in sub-assemblies of the torso, legs and then attach the arms and head afterwards. The legs didn’t initially appear to look right to me following the instructions so I tried the pieces connecting the leg to the hip upside down and found this to look better, when I recorded the freeborn shard podcast I talked to Tim about this and he said he had done the same, as had a few other people online, something I found reassuring but now need to remember to do to all my battle suits!  Before I finalised the position of the legs I attached some slate to the bases to help give some slightly more dynamic poses of clambering over the rocky terrain of Selina, especially for the Assault Squads who I wanted to have a look of forward momentum about them.  The legs adapted well to this uneven surface and I achieved the look that I wanted with them giving some extra variety to the poses.

I used the same head for each unit type, I like the uniform military idea behind Ghar society so chose one head for each suit and stuck with that. Though I have seen some use the heads to denote ranks. The rest of the assembly was straight forward and I moved onto painting them.

I initially wanted a blue grey look to the armour and painted up a test piece, I again started with a grey undercoat primer, and I then applied a base coat (GW shadow grey) and a black wash. I did try a brown wash was though I felt the black looked better, I then went back over the armour with shadow grey and then applied the gunmetal elements (vents, pipes, guns and lower leg) . To help break up the mass of grey I opted for some brighter colour highlights with the intention to change the colour based on unit function, red for battle suits and blue for assault squads, with a stripe to each leg, the upper armour plate and the head. Further details were added in the  plasma points on the suits keeping these the same across all types.



I then left the test model overnight looking at it every now and again but thinking it didn’t seem quite right. It was at this point I decided to repaint the armour plates a medium grey in tone. I applied the grey to all the armour plates and was a lot happier with the results and began applying this new scheme to all the suits.


Finally to differentiate between the leader and regular suits I added some markings to the leaders head piece, just a simple white stripe and a dot next to it, higher rank leaders I’ll add additional dots to when they get added to the force.


We have read through the description of Selina several times and had group discussions on how we want the planet to look and feel. The general consensus is that it will be grey, rocky and dead (as per the description). Which while it sounds like an interesting and different board style to what we normally play on (green and wooded) it will be very grey. We decided that to break this up we will use bright colours on the buildings to give them a very prefab out of place look. We will also create some mud pools, rock formations and craters to move on and around.

The biggest problem we found was the commonly referred to “space onions”, our planet was described as dead with no life forms so our initial idea was to make them into fossilised plants. We thought that with a grey matt, and grey rocky terrain that would be a rather uninteresting terrain feature. Instead we drew inspiration from both the club name and time of year and opted for… SPACE PUMPKINS! With the intention that they are a weed know to grow in difficult inhospitable terrain and brought to worlds by unknowing freeborn spreading the spores from their vessels and vehicles. This let us break up the boards colour and provide a nice eye catching terrain piece and talking point.


The barriers will be painted grey but I lighter tone to the rocky terrain, I really liked how they can be active and inactive which can add some great narrative to games. Especially with surprise attack scenarios or power generators being priority targets. Just a shame they don’t look very Ghar!


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Start your Ghar army right now!



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Author: Aaron Trueman

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Event: Warlord inaugural Antares Boot Camp


Twenty answered the call, twenty fought a day of battles, twenty went home battered and bruised, but not broken. Much was learnt and fun was had, check out some of the action of this past weekend…

briefing_aWarlorder Rich C briefing the combatants about their objective.

The day

The day as a whole was separated into 3 scenarios with a total of 20 combatants battling over 10 tables. The first scenario was a simple head to head clash, first to destroy their enemy wins! The second was less head-on but still just as chaotic, hold the central objective to win. The last scenario was the most cunning, the 10 tables were reduced to 5 and the commanders paired up. Each side had the same main objective but also a secret one, different for each side, leading to some very interesting results…

The board

Each table used this 6×4 gaming mat to battle on, the first 2 scenarios used just 4×4 then all the terrain from 5 tables was moved and spread onto the remaining 5 tables for scenario 3. The woodland floor provided an excellent general field to combat on.

boardEach battlefield had similar terrain using rock formations, tree formations and hills.


treesSniper units hid within the trees to pick off anyone careless enough to wander into the open. Ideally 4 tree areas on a 4x4ft table.


rock_a Frontline infantry moved forward and captured these rocks formations to provide cover, turning the battlefield into one huge firefight. Ideally 3 area terrain pieces on a 4x4ft table.


hill_aWeapon platforms and heavy infantry sat upon these hills to provide an unbeaten vantage point, ideally 3 or 4 hills on a 4x4ft table.

Scenario 1: Straight Fight!

As neither force was big in size (500 points) and we wanted as much action as possible – there was a lot of terrain set up to provide plenty of flanking opportunities, plenty of cover for weapon teams and of course plenty of positions to enable troops to advance.
Each battlefield was set up in a fairly similar manner to ensure no one table or side offered unfair advantage, two armies preparing to face each other but with plenty of obstacles (ideally 6 low obstacles on a 4x4ft table) in their way!

first_combat_aThe first combat of the day, as a Ghar Assault squad clash with Boromite rock riders!


rush_aA Concord strike squad attempts to hold of a Boromite lavamites charge as they try to keep their position.


algoryn_avenger_attack_skimmer_aAn Algoryn Avenger Attack Skimmer provided fire support for the advancing troops.


rebel_black_guard_aLooks like the camera man was spotted by some Rebel Black guard!


Scenario 2: Take and Hold

As before, the scout sized forces would now seek to hold the central objective, again on a 4×4. The terrain was quickly re-arranged to have a singular objective within the middle to be the main focus of attention. Some armies remained the same, however some revised their army and either brought more battlesuits, more men or fast skimmers. Less brute force and more tactical thinking was certainly needed.

battlefield_2_2_aQuite similar to the last combat zone, but with one significant change, the large ‘home’ tree within the centre, which happened to be the objective! 

skimmer_skimmers_aA squad of Intruder Scout skimmers recon the way ahead of the Avenger attack skimmer for safe passage towards the objective.


squad_been_fount_aAn Algoryn AI squad has been found by the Boromite Micromite probe shards and now must defend their position or risk losing it.


weapon_platform_aA Ghar weapons team sets-up behind cover and prepares its first volley of the game.


boromite_squad_aThese Boromite Gang Fighters held this position as long as they could for their guild mothers favour.


Scenario 3:

The last scenario had a bit of mystery in the mix of the fighting, the number of battlefields were reduced to 5 so people had to partner up. With the larger forces now ready to fight the battlefield was increased to 6×4, with more men, there is more carnage!

Along with a specific objective that both sides had to achieve (Hold the buildings at end of turn 5) a mystery objective was given by the commanders to challenge them even further. These extra objectives were either to hold a specific piece of terrain or slay the enemy commander, this led to wild chases, complete position abandonment and heroic last stands!

Why not try your own scenarios, hidden objectives, or even new interactive scenery with an automated sentry drone perhaps, it changes the game and provides plenty of cinematic experiences!


tsan_ra_phase_aAn Isorian Tsan Ra Phase squad limber through the rugged terrain with a Senatex Phase squad covering them.


strike_squad_aAs the army moves up like one unit with their commanders ‘Follow Me’ rule, this single strike squad must navigate through the rocky terrain.


ghar_battle_squad_aA Ghar assault squad prepares for a dash to the next piece of cover to try and stay alive.


algoryn_avenger_attack_skimmer_1_aThe Algoryn Avenger Attack skimmer returns as it dashes over the field in hopes of reaching its allies in time.


End of the day

We hope each combatant has enjoyed their time in the camp and on the field and as a big thank you from Warlord towards our competitors, we gifted them a goodie bag which consisted of:

  • An Unreleased A5 Rulebook of Beyond the Gates of Antares. Available in Strike On Kar’A Nine
  • An Unreleased Plastic sprue of the Algoryn AI squad. Available in Strike On Kar’A Nine
  • Special counters to track benefits of the terrain for quick referencing. Courtesy of Sarissa Precision.
  • An Antares style Ruler for quick measurement. Courtesy of Sarissa Precision
  • Special Antares style shirts to be instantly distinguished amongst their peers.


More goodies for us all!

We gave our competitors first chance at some of our new products, the Ghar Flitter bombs, Ghar outcast Rebel Quad mag repeater cannon team and the C3 Support team with plasma cannon. Don’t worry, the rest of you get your chance as well! This Friday we’ll see the release of the previously mentioned in addition to the Ghar bombardment crawler and the mighty cool C3 interceptor command!
After being inspired with a lunchtime chat with Author Mr Rick Priestley the all had a chance to rummage in the Warlord HQ store & picked up more units or  indeed start whole new armies!

A little peek at whats to come in 2017

Sarissa also revealed some new buildings we plan to release in the first quarter of 2017!
building_3_aSome awesome concept designs as well, with a little bit extra…

Keep your eye’s peeled on the Warlord Games Beyond the gates of Antares facebook page for the most up to date news and more!

Get started this coming New Year with Stike On Kar’A Nine


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Check out some of the units that were used!



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Author: Josh

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Warlord Games obtain 2000 AD miniatures licence



Warlord Games is to produce a new line of miniatures and games based on the legendary British comic book, 2000 AD.

The worldwide licence covers miniatures games, scenery and collectable miniatures sets based on series and characters from weekly comic, which is the home of Judge Dredd, Strontium Dog, Nemesis the Warlock, and a whole galaxy of characters from over 40 years.

Game development and designs are in the very early stages but initial plans are for a game based on the world of Strontium Dog, the popular futuristic Wild West-style series where mutated humans such as Johnny Alpha are forced to become bounty hunters.

Paul Sawyer, Head of Product Design at Warlord Games, says “Many of us at Warlord are ardent 2000 AD fans so the chance to take on a licence to work with the stories we grew up with and continue to avidly enjoy was something of a dream come true. We have many ideas to bring the wonderful stories from our favourite strips – old and new – to the tabletop and work had begun in earnest to do justice (pun intended) to Judge Dredd, Strontium Dog, Flesh, Slaine, Kingdom and many of their sister strips. If a mere Earthlet might dare to quote The Mighty Tharg, this is going to be scrotnig!”.

Keith Richardson, licensing manager for 2000 AD, said: “Knowing how many of the Warlord staff are fans of 2000 AD and seeing the wonderful craftsmanship in their work has me really excited. Together I’m positive that we will produce some truly zarjaz games!”

Warlord Games is a leading light in the tabletop miniature games industry. Warlord is currently developing games and miniatures for Doctor Who through licence from the BBC and has its own science fiction game written by legendary games developer, Rick Priestley – Beyond the Gates of Antares. Warlord has many game systems based on military history – from the award-winning World War II game produced in conjunction with Osprey Publishing – Bolt Action, to its massed battle games – Hail Caesar, Pike & Shotte and Black Powder.

2000 AD is the legendary weekly British anthology comic and home of Judge Dredd, as well as a galaxy of original sci-fi, fantasy, and horror action stars. As well as producing innovative and provocative comics for almost 40 years, it has brought the industry some of its biggest talents, from Alan Moore, Grant Morrison, and Mark Millar, to Jock, Brian Bolland, Dave Gibbons, and many more. Published in print and digital every Wednesday, 2000 AD is the Galaxy’s Greatest Comic and remains at the industry’s cutting edge.


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Author: Graham Davey

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The Antares Initiative – Month 2 – WNW


We have a special read for you! The guys from WNW have produced a fantastic PDF that includes all of their articles and pictures in a great format!

Read this PDF from the guys at WNW for their Month 2 Report! Download


Start your Boromite army right now!


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Author: Aaron Trueman

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